Soft[ware] Boundaries

 

 

 

Soft(ware) Boundaries exhibition will open on the 29th of May, 2003, at the Association of United Architects of Israel Gallery in Jaffa.

 

Soft(ware) Boundaries exhibition aims to introduce prominent contemporary architectural designs generated with computers and the theory behind these designs. Specifically, we wish to expose the soft, folded, curved surface of the new architectural objects. The Title ‘Soft(ware) Boundaries‘  refers both to the formal appearance and to the computer as its mean of production.

In the exhibition we would like to emphasize the challenges that designing with computer posits against the Euclidian modernist formal language by introducing curvilinear surfaces, hypersurfaces, isomorphic polysurfaces (blobs) and by creating a higher level of formal complexity in architecture. These emphases will be backed up by philosophies and theories such as the Deleuzian fold. 

 

‘Soft(ware) Boundaries’, nevertheless, will not only focus on of formal manifestations and conceptual definitions of the boundaries of new architecture, but it will also present the meaning of these manifestations for architecture and culture. It is clear that the emerging formal language redefines our perception of the relations between outside and inside, wall to floor. It presents new relationships between public and private domains and between the built environment and its users. The smooth surfaces helps to formally unite what not so long ago was “deconstructed”. ‘Soft(ware) Boundaries’ will emphasize all these.  

 

The exhibition will present architectural projects, using animation and multimedia presentation on computer screens and projected on the gallery walls. It will present 11 works by international architects:

 

Kas Ooosterhuis - Hollandhttp://www.oosterhuis.nl, http://www.trans-ports.com/, http://www.webvannoordholland.nl/

Ocean D - London and Boston - http://www.oceand.com

Diller + Scofidio – New-York - http://www.dillerscofidio.com/

Servo - Los Angeles, Zurich, Stockholm, New York -  http://www.s-e-r-v-o.com

Peter Eisenman - New-York - http://www.eisenmanarchitects.com/

Emergen-C - International – http://emergen-c.fiume10.org/

Asymptote - New-York  http://www.asymptote.net

Zaha HadidLondon -  http://www.zaha-hadid.com/

Greg Lynn - Form - New-York  http://www.glform.com

Tom Kovac - Australia  http://www.tomkovac.com

+RAMTV - International – http://www.ramtv.org

 

 

Curators:

 

Architect Yasha J. Grobman,

M. Arch, A.A. London. Currently writing his Phd thesis on building implications of digital architecture in the Technion, Israel Institute of Technology (mailto:yasha@tx.technion.ac.il)

 

Architect Shelly Cohen,

Chief curator of the Architects' House Gallery, B. Arch, Technion, Israel Institute of Technology, B. A. Philosophy and Art History Tel Aviv University, Winner of the State Rechter Arch. Prize, 2003 (mailto:c-shell@internet-zahav.net).

 

 

 

Projects:

 

Asymptote

 

MotionScapes

 

 

MotionScapes:

 

Spatial studies based on the tectonics and forms of both physical and virtual movement, speed and flux as pertaining to the contemporary urban condition.

 

MotionScape Object:

 

A physical construct in a state of digital augmentation effectively delineating a series of mappings of an abstracted urban condition both ubiquitous and pervasive in contemporary city-space.

 

MotionScapes embody new architectural formations that are at once familiar as they are strange. These discreet ‘architectures’ reveal the space of the meander. They are structures that draw upon the convoluted and delirious constructs of media, advertising, branding and desire that circulate through contemporary city space. Places where spatiality is essentially a rarefied urbanism construed of abstract movement, chance mutation and constant transformation.

 

The new urbanism that surfaces is 'performed' utilizing a plastic-spatial apparatus (architecture) and data streams generated by various readings of ‘urban-flux’. This is found data that is manipulated digitally and redeployed to augment the physical state of the apparatus.  Viewers (inhabitants) are thereby immersed and contained in the resulting flows and tectonic shifts. Through a process of digital data capture and video redeployment of urban information an immersive environment is formed that evokes a new city construct. Transformed by a mirrored environment the architectural object is experienced as an infinite terrain suspended above ones line of sight. This ‘active’ surface revisits and extends the polemics put forward in the 1960’s by such groups as the Italian group Superstudio with their production of an infinite city or the labyrinthine Situationist City of Constant's New Babylon. Also the influences of projects that proposed infinite domestic territories by such groups as UFO, Archizoom and Archigram.  The Documenta XI intervention by Asymptote, FluxSpace 3.0, seeks to map a new rhizometric surface present but invisible in the contemporary urban condition.

 

Asymptote: Hani Rashid and Lise Anne Couture

 

http://www.asymptote.net/

 

 

Diller+scofidio

Eyebeam/Museum of Art and Technology, (Competition, 2001)

 

 

The most challenging problem in designing the new Museum of Art and Technology is the dynamic integration of traditionally distinct programs such as the “museum,” "theater," “school,” and “production facility.” The new paradigm for this programmatic hybrid is the operational and aesthetic interlacing of production and presentation.

The spatial logic of the proposed building is based on a simple premise: a pliable ribbon that locates production (atelier) to one side and presentation (museum/theater) to the other. This ribbon undulates from side to side as it climbs vertically from the street. The floor becomes wall, turns into floor, turns into wall, etc. With each change of direction, the ribbon enfolds a production space or a presentation space, alternately. The combing of programs also combs together two diverse populations: the building's residents (students, artists, and staff) and the building's visitors (museum and theatergoers). The alternating programs require each population to pass through the space of the other while moving between successive levels.

The relationships become more intricate when a loop of ribbon at one level is sheared in half and slipped into alignment with a level above or below. The new alignment allows a production space to infiltrate a presentation level or vice versa. This controlled contamination juxtaposes technical processes with their effects, people at work with people at leisure, the prosaic with the poetic. The adjacency of a brightly lit atelier space of experimentation and the theatrical ambience of a multi-media installation may raise the question, which is the spectacle? Residents and visitors will observe one another as they move fluidly through the building sometimes on parallel paths separated by a transparent prophylactic, sometimes crossing paths, sometimes merging paths and sharing programs.

The ribbon is two-ply with a technical space sandwiched between layers that houses the building's "nervous" system. The smooth concrete ply facing the exhibition space has a real pattern of precast service jacks. The ply of modularized panels facing the atelier permits easy access to the interstitial space for rewiring and servicing of exhibition needs at specific locations below or above.

The interlaced production and the presentation programs each have distinct physical attributes: while the production spaces require an even distribution of natural light and artificial light for day/night work, the exhibition spaces require a high degree of light control and sound isolation. Effectively these requirements necessitate that the fluid spaces of exhibition and the fluid spaces of production each constitute a discrete building: one filled with light and one that can be darkened. The levels of these buildings appear to be “shuffled together” like a deck of cards, their qualities put into relief on the facade.

Project Credits:

Essential:

Diller+Scofidio

Principals: Elizabeth Diller, Ricardo Scofidio

Project Leaders: Charles Renfro, Deane Simpson, Dirk Hebel

Structural + MEP Engineering: Ove Arup, NY (Markus Schulte, Mahadev Ramen, Nigel Tonks)

 

Additional:

Team: Joshua Bolchover, Alfio Faro, Reto Geiser, Gabriele Heindel,

David Huang, Dieter Jansen, David Ross

Animation: Matthew Johnson with dbox, James Gibbs, Eric Schuldenfrei

Associate Architects: Helfland Myerberg Guggenheimer

Media Consultants: Ben Rubin, Tom Igoe, Joe ParadisoGeo-Technical Engineering: Mueser Rutledge

 

 

 

Peter Eisenman

 

City of Culture of Galicia
Santiago de Compostela, Spain
Eisenman Architects
1999 ­- in progress

 



The violence appearing today is of an altogether different kind. . .an implosive violence no longer resulting from the expansion of a system but from its saturation and contraction. . .
­ Jean Baudrillard, "The Beaubourg Effect," 1977

More than thirty years after the social revolutions of 1968, we are still facing an unresolved urban condition: an implosive one resulting from a saturation of media and information technology that, no longer able to expand, must contract. If the force of this contraction is almost unintelligible to us, it is because our entire image repertory is based on a logic of expanding systems. Architecture too addresses and approximates the expansionist paradigm, amplifying its gestures as it attempts to hide from itself the futility of its effects.

Given the logic of today¹s implosive reality, models of randomness are rapidly superceding models of determinacy and classical causality. This change expresses the passage from definite systems of expansion to multidirectional systems of matter ­ both expanding and contracting ­ a pulsation of surface, Baudrillard argued over two decades ago, that is "capable of infinite and interstitial saturation."

Architecture has traditionally been a semiotic system expressing a defined expansion of matter. Today, however, due to an oversaturation of media and information technology, we are moving from a time of liberation and release of energy into a phase of implosion and social inversion. This implosion marks a shift from a representation-obsessed semiotic culture ­ with its overabundance of information ­ to another sensibility.

Such a post-semiotic sensibility is not dominated by easily consumed imagery of representational signs and their signifieds, but rather is understood as a series of traces, marks that produce an alternative condition of figure and ground. Our project evolves from the superposition of three sets of traces. First, the plan of the old city center is placed on the hillside site. Second, a Cartesian grid is laid over these medieval routes. Third, the topography of the hillside is allowed to distort the two flat geometries, thus generating a topological surface that superposes old and new in a simultaneous matrix.

The original medieval center of
Santiago conforms to a figure/ground urbanism. The buildings are figural and the streets, residual. Our project is a warped surface that is neither figure nor ground but both a figured
ground
and a figured figure that supercedes the figure-ground urbanism of the old city. In this transformative operation, Santiago¹s medieval past appears not as a form of representational nostalgia but as an active present found in a tactile, pulsating new form.

As a condition of the implosion of contemporary secular culture, and as a deliberate gesture against obsolete explosive models, the City of
Culture generates a powerful new figure/figure urbanism. Rather than proposing a series of discrete buildings urbanism figure/figure urbanism in which the buildings and topography become merged figures. The secular center thus takes a different form from the religious
center below, yet expresses the trace of the old city as its foundation.

Credits:
 
Architect
Eisenman Architects: Team Leaders: Peter Eisenman, Richard Rosson, Sandra Hemingway, Jennifer Mujat-Kearns, Andy Saunders
Architect of Record: Seoane Architects
Engineers of Record: Unitec
Client: Fundacion Cidade de Cultura de
Galicia

Venice Biennale Installation: Matteo Cainer

 

 

Emergen-C

 

BrandGallery

 

 

 

Emotions are as powerful a factor as economics in the relationship between consumer and Brand. Brand seeks the optimisation of its “emotion quotient,” the seductive and insistent qualities, to engage the consumer and maintain interest. BrandGallery’s initial research focused on leading UK organizations Orange™ mobile telecommunications and Tate Museums, particularly Tate Modern. Examining their use of display and consumer/visitor response to Brand, Emergen-C investigates the merge of these issues to engender the seduction of Brand itself, rather than the product it proffers.

 

Located along London’s iconic brand pathway, Oxford Street, BrandGallery incorporates existing Branded patterns and visibility sequences. Emergen-C records the motion and distribution of pedestrians and vehicles and determines how their behavior is affected by the presence of Branded shops, imagery and sounds. BrandGallery derives its name from the exhibit of Brand as the raison d’etre for this gallery format. The structure redistributes and multiplies potential pathways and allows for personal choice in terms of pathway, consumer space and viable image-ready surface. BrandGallery originates through the constant reconfiguration and interstitial volume of these flows. Simultaneously violent and responsive, it compels behavioural change and alters the machine’s behaviour, configuration and position according to the User’s personal choice.

 

The path-oriented structure is an aggregation of a series of 3-dimensional tiles connected to enable gradual motion as a translation of rotation and change of envelope over time. Tiles link together to form BrandStrands containing a program of embedded images from the Brands’ websites. BrandStrands react to pedestrian density and directionality through shape and image strategy. A strand’s path may be straight or curved, tiled with tiny images or coated in a unique, distorted image. The envelope’s manipulations occur constantly, as both a gradual response to User requests, and occasionally, as an abrupt and shocking manifestation of the identities of sponsor Brands.

 

BrandGallery is a smart structure able to recognize, through mobile technology, the presence and identity of Users as well as their specific proclivities. BrandGallery proposes different means of interface for its users to communicate their requests: touch screens, SMS technology or the internet site. BrandGallery expands usable commercial space and exaggerates image bombardment potential both in and on the upper stories of Oxford Street. The total experience: violent and responsive, imposing and scary, a genuflection to capitalist deities, aims to create an intense psychological reaction of love or hate, a physical repulsion or compulsion to interact with BrandGallery. Curiosity and an attraction to the structure’s kinetic behaviour intrigue the User.

 

Once inside, you are trapped on an inescapable pathway where the choices you make modify BrandGallery and are monitored by BrandGallery. The machine knows who you are, where you are and what you want from your Oxford Street experience.

 

Emergen-C: Christiane Fashek, Margarita Beatriz Flores Miranda, Cesare Griffa, Yasha Jacob Grobman, Yanchuan Liu.

 

 

http://emergen-c.fiume10.org/

 

 

 

Zaha Hadid

 

BMW Plant in Leipzig

 

 

 

The project is 40,000 sqm Central Building for the new BMW Plant in Leipzig.  The scheme was chosen from an initial shortlist of 25 international firms, and is due on site by January 2003.  The project is a unique opportunity, proffered by an adventurous client, to push the boundaries of contemporary office design, articulating a transparency and flexibility of internal organization that is exciting and fresh.

 

The Central Building is the nerve-centre of the whole factory complex, acting as a dynamic focal point for its major activities. The underlying diagram of the design is distinctive, as the administration is located in the centre of the building, between the production sites (Body in White, Paint Shop and Assembly).  The result is a continual flow of semi-finished cars ‘floating’ by on conveyor belts, past the desks of administrators and engineers as they work.

 

The organization of the building is transparent and flexible: the generous lobby allows for deep views into the building, and the insertion of courtyards admits daylight and visibility to the building’s heart.  Interaction between blue and white-collar sectors is encouraged and facilitated by the mixing of functions and creation of combined social spaces. 

 

The car-park is an integral architectural feature that draws on the inherent dynamism of vehicle movement to generate a sense of fluidity.  The result is an assimilation of complex forms and directions within a seamless whole.

 

The completion date is set for 2004.

 

http://www.zaha-hadid.com/

 

 

 

Greg Lynn – Form

 

ARK OF THE WORLD MUSEUM

San Jose, Costa Rica

 

 

 

 

Project Description:

The Ark of the World is a conceived as an institution that celebrates the ecological diversity, environmental preservation, eco-tourism and cultural heritage of Costa Rica.  It is a tourist destination situated in the heart of the mountainous primary rain forests of the country's interior.  It is a mixture of natural history museum, ecology center and contemporary art museum.  The architectural design is inspired by the tropical flora and fauna indigenous to the country in both its form, color and symbolism.  The site is designed to accommodate a primary entry through a garden of water filled columns which keep the site cool and moist.  From the entry lobby the three types of exhibit are both visible and accessible.  There is a central vertical space and helicoidal stair that rises three stories and terminates in a glass fiber reinforced fabric covered canopy from which visitors can view into the canopies of the surrounding rain forests.  This central vertical space is filled with representations of the Costa Rican environment and serves as an orientation zone for eco-tourists.  Galleries for the exhibition of contemporary art inspired by the natural environment surround this vertical space in a circular fashion.  These exhibitions will be drawn from local as well as international artists.  The ground floor of the building extends as a single story natural history exhibition designed around E.O.Wilson's concept of consilience.  The Consilience Museum contains exhibitions of the global environment and of natural history and ecology.  This ground floor museum unfolds into the landscape and terminates in a stage and amphitheater for outdoor evening music performances and for the event of the Ark of the World Awards in ecology that are being launched along with the building. 

 

Dates:

Design commencement: 2002

Client:

The President of Costa Rica:

Abel Pacheco de la Espriella

Minister of agriculture and Livestock:

Rodolfo Coto Pacheco

Carlos M. Lachner

Design Architects:

Greg Lynn FORM, Los Angeles, CA

Florencia Pita, Elena Manferdini, Chris Kabatsi, Jackilin Hah, Patrick McEneany, Nuri Miller

ArcA, San Jose, Costa Rica

Walter Hidalgo Xirinachs

Graphic Design:

Graphicarte

Architectural Rendering :

Farana

3d Printing Model Fabrication:

Morphosis

 

http://www.glform.com/

 

 

 

Kas Oosterhuis

 

Cockpit & acoustic barrier Utrecht

 

 

 

 

The rules of the game. The brief is to combine the 1.5km long acoustic barrier with an industrial building of 5000m2. The concept of the acoustic barrier including the Cockpit building is to design with the speed of passing traffic since the building is seen from the perspective of the driver. Cars, powerboats and planes are streamlined to diminish the drag. Along the A2 highway the acoustic barrier and the Cockpit do not move themselves, but they are placed in a continuous flow of cars passing by. The swarm of cars streams with a speed of 120 km/h along the acoustic barrier. The length of the built volume of the Cockpit emerging from the acoustic dike is a 10 times more than the height. The concept of the Cockpit building is inspired on a cockpit as integral part of the smooth body of a Starfighter. The Cockpit building functions as a 3d logo for the commercial area hidden behind the acoustic barrier.

The most striking design principle of the Hessing showroom, which is immersed in the long stretched volume of the acoustic barrier, is the use of long continuous lines. Lines, which do not have an explicit beginning and not an abrupt end. Close to the Cockpit the top line goes up, and the bottom line goes further down, thus creating a great space for the showrooms. The showroom is a horizontal cathedral for cars. Hessing displays Rolls Royce, Bentley, Lamborghini and Maserati. Right under the spectacular 3d track of the showrooms the workshop and the garage are located, just revealing the top of the cars the mechanics are working on.

 

 

Mission statement oosterhuis.nl

 

Once technology invades the body, the body will never be the same again. Technology evolves at a fast rate and uses our bodies as software for the technological bodies, just as the car uses its driver as software to travel along its route. In the meantime it has become clear that human development is not the final goal of evolution, but that technology is gradually taking over our prominent position in evolution and is evolving at a much faster rate than biological life has ever been able to develop. What were initially technological extensions of the human body to increase the power of humans are now moving step by step towards complex emotional instruments whose behaviour is unpredictable. Technology is turning wild.

 

Architectural bodies too are now the target of technological invasion. These bodies are a part of global networks, they are (linked by cables) wired. The bodies are connected to databases and their behaviour and (form) shape can be programmed. The body-specific scripts feed on data from databases that are upgrading themselves in real time. The architectural bodies can now be literally animated. Architecture no longer has a static final image, its visible form is becoming as unpredictable as the weather. Architecture is turning wild.

 

 

credits Cockpit & acoustic barrier Utrecht

Date: March 2003

Client: Hessing BV

Site: De Wetering, Leidsche Rijn, Utrecht, The Netherlands

Project architect: Prof Ir Kas Oosterhuis

Project team: Kas Oosterhuis, IIona Lenard, Cas Aalbers, Sander Boer,

Tom Hals, Ines Moreira, Dimitar Karanikolov

 

 

http://www.trans-ports.com/, http://www.webvannoordholland.nl/, http://www.oosterhuis.nl/

 

 

 

 

Ocean D

 

LJ House

Muswell Hill, London 

house conversion and new pavilion

 

 

 

 

 

This project is a conversion and extension of a 1970’s late modernist house, with galleries looking onto a three storey living space.  A bridge with a gradient of 4 degrees is proposed to span over the entry threshold and lead from the living space to a new pavilion to be used as a studio, children’s play area an guest house. The roof steelwork structure buttresses to and from the existing load-bearing brick house, forming an evolving roof topography with a secondary structure of serially iterated timber joists.  The external envelope opens to form graduated sizes of window openings.  An integrated carbon fibre stairway connects the ground level with the mezzanine.

 

 

 

commission; 2002-2003

 

Budget  £150K Pounds Sterling

Site Operations  2003

 

Client undisclosed

 

OCEAN UK  Tom Verebes, Dirk Anderson, Felix Robbins, Jasmina Jugovic

 

structural consultants Arups BG4 Bob Lang

 

http://www.oceand.com/

 

 

 

+RAMTV                                                                           

negotiate my boundary!

 

 

 

Its first product-book, negotiate my boundary! (AA Publications, London, 2002), investigates how today’s changing social systems and domestic organizations suggest the potential for a new and highly responsive form of urban residential architecture. This research is developed through a design project about Mass-customisation. The book presents a model for customising and purchasing a dwelling via the internet; one that integrates the principles of simultaneous reaction, that installs an intensive interaction and negotiation among future clients in a real-time process with incorporated speculative market-strategies ('stock-exchange' model). Mass-customisation is provided through a web-based program called Cluster:Blaster, a tool that can be accessed by registered clients who will become members of the future community. They select activities that in turn generate the dwelling via digital morphogenetic processes (“loft” technique, or morphological transition of one shape section into another, along a path). Clients negotiate with each other in multi-user sessions regarding the specific spatial qualities of their future dwellings; this process of customisation continues on, shaping the eventual enclosure and connection between the built units defining their boundaries and interdependencies (share your flat! rent your kitchen! make your flat public!).

A single, definitive outcome in a system is never achieved on an urban level – rather, the evolution of the project site is continually recorded by online information-gathering, display and negotiation. The project becomes an ongoing life-game simulation of fluctuating preferences, constraints and local agreements.

 

+ramtv: Aljosa Dekleva, Manuela Gatto, Tina Gregoric, Robert Sedlak, Vasili Stroumpakos

http://www.ramtv.org/

 

 

Servo

 

Lobbi_Ports

 

 

 

Conceived as a system of architectural implants for upgrading existing buildings with additional programs and infrastructures, Lobbi-Ports addresses the highly transitional nature of the contemporary urban hotel lobby. The lobby by definition is a complex spatial and programmatic interface where perpetual oscillation between the hotel and its host city is juxtaposed with an array of global and local forces.  Lobbi-Ports appropriates this interface zone as a potentially productive form of public space, activating and thickening the perimeter of the building as a new semi-temporal site for physical and digital interaction. Constructing an “implanted” curtain wall that transports both people and soft infrastructure, this system re-wires and re-distributes the circuits within pre-existing towers bought for new hotel renovation.

 

The spatial hardware is a system of very light digitally-integrated curtainwall cladding that is harmonized with video, sound and structure.  A honeycomb composite of carbon fiber and steel makes up the interior lining for each lobbi-port that is suspended from a steel and carbon fiber truss composed of three basic modules to take up lateral loads.  The direction of each skin-like system produces a graining which doubles as a digital network allowing the architectural implants appropriate the surface of existing buildings and produce a new landscape of intervention.

 

The spatial software consists of a network of interactive probes that reach  into the building interior to establish virtual connections to each port and city beyond. Using programmable LED sheets situated vertically in the new wall system embedded within the carbon fiber modules, video streams through each curtainwall structural module at various speeds. This produces informational eddies that drift high above the urban floor and cascade across the walls of individual lobby-ports. 

 

These implants use the  curtain walls, activating them with video that constructs an urban condition that subtly shifts the nature of the lobby and its relationship to the city.

 

 

 

servo

David Erdman, Marcelyn Gow, Ulrika Karlsson, and Chris Perry

Design team: Chris Kabatsi, Mike Mangelli, Tyen Masten, and Clare Olsen

Models: Zcorp 3d printing

Paintings: Perry Hall

Special thanks: Donald Albrecht, Smithsonian Cooper-Hewitt National Design Museum, Perry Hall, Allen Kintz, Julianna Morais, and Robert Morais

 

http://www.s-e-r-v-o.com/

 

 

Tom Kovac

 

 

Digital Design Gallery

 

 

The Digital Design Gallery brings together the aspirations of a number of instrumentali-ties of the State Government ( including the Department of Infrastructure and the Museum of Melbourne) , the City of Melbourne, RMIT and other design schools.

These aspirations are infrastructural at a cultural and at an urban level. Melbourne has along history of ambition as the producer of a unique design culture, intellectually based on its own regional history and on that basis in dialogue with the world. It is also in the throes of re- establishing its physical infrastructure as a supremely livable city. A large number of projects enhancing the city ’s cultural and commercial capabilities are currently underway off the civic spine,

and the main counter spine is being extended into Docklands.

Tom Kovac ’s gallery extends the civic spine with a pedestrian link from the busiest station on the inner city loop - situated between the refurbished city Library, RMIT and the retail district - to the northern knowledge precinct. The Gallery provides a linear urban simulation space and an underground scale- defying egg- shaped gallery with an inner and

an outer shell and a ramp between. Users will include RMIT ’s Interactive Information Institute, the Museum of Melbourne, RMIT ’s Spatial Information Architecture Laboratory

and through broad band the myriads of software companies that support the Architecture, Medial research, and materiel science industries of Melbourne.

Professor Leon van Schaik

 

ddg/ rmit/ details

name: digital design gallery

client: royal melbourne institute of

technology

location: corner victoria & bouverie streets

completion: incomplete

volume: 13449 m3

mass: ~ 300000 kg

size: 118000x28000x21000mm

site area: 3775 m2

materials: concrete, glass, plaster, steel,

timber

finishes: reinforced concrete

construction: in situ cast concrete

monocoque

category: subterranean underpass gallery

project team: tom kovac, david morison,

jonathan podborsek, alastair Flynn

 

 

 

Ua/federation_square

 

 

Urban Attitude is the first of our projects involving digital technology from the beginning of the design phase right through to the construction. Its success sets a powerful precedent and crosses new terrain in that which we knew was possible, but had not previously attempted. Design was carried out entirely digitally - the 3D model became the medium for interaction with the client and consultants. Throughout the process there was a formal and structural consistency between the digital and the built.

This can largely be attributed to the use of a “Digital Mockup ” (for want of a better phrase) , a digital model where the structure is built as it is in the real world. This becomes a powerful problem prediction tool– whereas the half- baked 3D model can become a problem creation tool.Through the knowledge brought through the ‘Mockup ’, a kit of parts was manufactured by a local laser cutting specialist.

Laser cutting was beneficial in this instance, as each complex piece was unique, but required no more effort or cost than if they were all the same. Each of the 456 pieces was cut and labelled by a machine, creating a kit of parts ready to be rapidly installed on site, without manual trimming or fitting. As we immerse ourselves deeper into this world of digital tools, we seem to ache for a time when the work done in the office and on the building site is more closely bound. It seems to us that this time is not as far off as we imagine.

 

 

ua/ federation_ square/ details

name: urban attitude/ federation square

client: urban attitude

location: atrium, federation square,

melbourne, australia

completion: 2002

volume: 324.3 m3

mass: 3240 kg

size: 13000x7600mm

site area: 98 m2

materials: mdf, glass, concrete, plaster

finishes: polyurethane gloss, black acrylic

construction: laser cut monocoque

category: public branded retail

project team: tom kovac, melissa bright,

jonathan podborsek, roland snooks

 

 

 

soft(ware) boundaries  - Tom Kovac

 

There are inevitable interpretations of the soft(ware) boundaries that may require a diagnostic position.

While this question is not strictly about architecture it opens a conversation about the position of architecture, the role of digital processes which theoretically have been with us for some time but are only now emerging in architectural research and as actualised work anchoring our projects during recent years, These concerns have extensively engaged in the research and applications of numerical tools for the design and spatial production.

 

Are we the cultural resistors in this Cultural Revolution? Armed with new processive technologies and soft(ware) for spatial warfare, we may be perceived as form generative spatia lists that are challenging the exhausted modernism still contained in considerations of typology or form. Perhaps the anecdote resides in a discussion about architecture in crisis and the diminishing cultural role of a profession unable to renew itself with the optimism of other digital mediums that recognise that pure imagination is still a legitimate action of creative fields. This new edge condition needs to construct its own critical frame. In this discussion about non standard method and frontiers,it is noteworthy to recognise the outmoded model of  architectures  participation in a global accommodative consumer society and interrogate its existing processes and its research into uncertain territories of non standard production.

 

In this arena where the focus of the new discussion is about deconstruction of a system and a reconstruction of a non standard procedure for an architectural production, the question of objects of standardisation and standardised production has credence, the idea of shelter and the western model of the private house of the consuming individual could be scrutinised as a model of maximum public political and commercial attention. As the house represents a filter between to the world and is the most fundamental and essential of building types, it generally offers architects maximum potential for creative variation. So while we may speculate on the megalopolis the most convincing model may still be within the realm of the private house, and the re-enactment of the traditional role of the house as prototype or testing ground for the non standard conception of tomorrow. However I would propose that another and a model is emerging from the notion of the house which displaces traditional methodology and architectural production It displaces the conventional typologies and organisations, their security and refuge and reveals not only the instability and the fragility of categories as a models in the western world. Filled with invisible yet to be defined complex systems and technologies we are evolving a necessity for hybrid environments that are the real interactive spaces, which are still evolving into complex models for habitation. These new fields while still without a clear theoretical model are imbued with smart technology sensorial intelligence and microchips with the promise of a legitimate participation of a better global tomorrow. Bluetooth, internet 2 and tri-band  are new spatial boundaries and describe the way into thinking about the world, about sensorial processes and smart technologies that are effusing objects with forms with bodies.  If we are to believe that “Smart mobs” as Howard Rheingold describes the next social revolution, and that impact of mobile and pervasive computing then low band and broadband availability will become the new edge and a new demarcation of class structure and distinction. It may be the frontier where the virtual and cyberspace and technologies allow for access to a world of brightness but also darkness unavailable to prior generations. We are moving rapidly into a world where smartness is built into every object and product we encounter. While new technologies are designed to harness previously unattainable energies, in thinner smaller and ever more attainable forms our architecture confronts a world which is limitless in its production but also one which necessities resistance to existing categories of accommodative practice. The emergent data worlds, which are receptors of information space beyond mere representation of spatial and functional programmes, are being reconstructed into intelligent environments that think link and detect information. In our global future we are working within this new field, resisting existing models of accommodative architectural practice and engaging in another model of cultural production which embodies a discussion of digital transformations which may be seen largely to be confrontational and threatening to the status of current architectural production where we have now finally reached a critical position where we have the processes to produce PRECISE IMPRECISIONS. While there may be not be in total alignment on this position this to me seems largely a global question……….Technology as a viral evolution of technological uncertainty of this edge condition. We may be entering a time of architectural de-mystification and witnessing an emerging digital regionalism or perhaps a new global nationalism. The stealth of formlessness and data fields finally de-shrouding a very vulnerable depressed architectural discussion. The transformation of collective media processes and deformations into new convergent systems is a direction into new spatial research. This new potential for alternative world systems is a sobering thought on the polemical nature of digital spatial evolution created today for tomorrow.

 

In current research and architectural projects we are interested in the questions of organisation, culture, program and performance code as models of architectural creation The interest in finding a data driven model is a desire  to activate a new means of architectural research and new potentialities for investigation of the contemporary human condition. The work evolves from a process of measurement and a desire to work within the principles of interrelation, variability and simultaneity It activates a method that enables a process from the conceptual to the operative at a variety of levels and scales to emerge. It activates an analytic method for mediation between the wider   process and thinking recognising inseparability between conditions that sustain an architectural methodology. By releasing the project from being defined by its immediate cultural conditions and a narrow context study there is a recognition in relationships as being much more intricate and categorically relevant models of investigation. It recognises the changing scales and programmatic relationship, creating a new possible conditions for change. The interest is to identify the impact of these new practices, which map the changes and investigate the associations between the physical and the virtual domains that expose architecture to the potentialities of re-distributing of regulating the programmatic spatial and parameters. The potentially destabilising forces of existing spatial and formal applications enable production of a social and culturally re activated spatial developments. By collecting and re-activating the architectural discourse of the current state of thinking we are reshaping these new spatialities consolidating an architectural position that embraces the fluid intersection of the technological   impact in contemporary society. The brainstorm into these modalities is a framework for new spatial emergent soft(ware) boundaries and a genetic code for a new spatially dynamic system of architectural production.

 

 

 

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